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Sword Coast Serpent (Capsizing Wave)
Sword Coast Serpent (Capsizing Wave) 1Blue (2)
Instant — Adventure

Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Cryptic Serpent
Cryptic Serpent 5BlueBlue (7)
Creature — Serpent (6/5)

This spell costs 1 less to cast for each instant and sorcery card in your graveyard.

Commander Masters (Common)
Other Versions
Amonkhet (Uncommon)
Game Night 2019 (Uncommon)
Jumpstart (Uncommon)
Amonkhet Remastered (Uncommon)
Jumpstart 2022 (Uncommon)
Deep-Sea Terror
Deep-Sea Terror 4BlueBlue (6)
Creature — Serpent (6/6)

Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.

Magic Origins (Common)
Dirgur Nemesis
Dirgur Nemesis 5Blue (6)
Creature — Serpent (6/5)

Defender

Megamorph 6Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Dragons of Tarkir (Common)
Dreamwinder
Dreamwinder 3Blue (4)
Creature — Serpent (4/3)

Dreamwinder can't attack unless defending player controls an Island.

Blue, Sacrifice an Island: Target land becomes an Island until end of turn.

Odyssey (Common)
Floodtide Serpent
Floodtide Serpent 4Blue (5)
Creature — Serpent (4/4)

Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)

Born of the Gods (Common)
Frilled Sea Serpent
Frilled Sea Serpent 4BlueBlue (6)
Creature — Serpent (4/6)

5BlueBlue: Frilled Sea Serpent can't be blocked this turn.

Arena Base Set (Common)
Other Versions
Core Set 2019 (Common)
Core Set 2020 (Common)
Gearseeker Serpent
Gearseeker Serpent 5BlueBlue (7)
Creature — Serpent (5/6)

This spell costs 1 less to cast for each artifact you control.

5Blue: Gearseeker Serpent can't be blocked this turn.

Jumpstart 2022 (Common)
Other Versions
Kaladesh (Common)
Kaladesh Remastered (Common)
Harbor Serpent
Harbor Serpent 4BlueBlue (6)
Creature — Serpent (5/5)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Harbor Serpent can't attack unless there are five or more Islands on the battlefield.

Magic 2013 (Common)
Other Versions
Magic 2011 (Common)
Magic 2012 (Common)
Kukemssa Serpent
Kukemssa Serpent 3Blue (4)
Creature — Serpent (4/3)

Kukemssa Serpent can't attack unless defending player controls an Island.

Blue, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.

When you control no Islands, sacrifice Kukemssa Serpent.

Mirage (Common)
River Serpent
River Serpent 5Blue (6)
Creature — Serpent (5/5)

River Serpent can't attack unless there are five or more cards in your graveyard.

Cycling Blue (Blue, Discard this card: Draw a card.)

Amonkhet (Common)
Ronom Serpent
Ronom Serpent 5Blue (6)
Snow Creature — Serpent (5/6)

Ronom Serpent can't attack unless defending player controls a snow land.

When you control no snow lands, sacrifice Ronom Serpent.

Coldsnap (Common)
Scrapdiver Serpent
Scrapdiver Serpent 5BlueBlue (7)
Creature — Serpent (5/5)

Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.

Commander Legends (Common)
Other Versions
Scars of Mirrodin (Common)
Sea Monster
Sea Monster 4BlueBlue (6)
Creature — Serpent (6/6)

Sea Monster can't attack unless defending player controls an Island.

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tempest (Common)
Tenth Edition (Common)
Sea Serpent
Sea Serpent 5Blue (6)
Creature — Serpent (5/5)

Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.

Masters Edition IV (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Serpent of the Endless Sea
Serpent of the Endless Sea 4Blue (5)
Creature — Serpent (*/*)

Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.

Serpent of the Endless Sea can't attack unless defending player controls an Island.

Magic 2010 (Common)
Shoal Serpent
Shoal Serpent 5Blue (6)
Creature — Serpent (5/5)

Defender

Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.

Zendikar (Common)
Slipstream Serpent
Slipstream Serpent 7Blue (8)
Creature — Serpent (6/6)

Slipstream Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Slipstream Serpent.

Morph 5Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Spire Serpent
Spire Serpent 4Blue (5)
Creature — Serpent (3/5)

Defender

Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.

Mirrodin Besieged (Common)
Steelclad Serpent
Steelclad Serpent 5Blue (6)
Artifact Creature — Serpent (4/5)

Steelclad Serpent can't attack unless you control another artifact.

Shards of Alara (Common)
Striped Riverwinder
Striped Riverwinder 6Blue (7)
Creature — Serpent (5/5)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Cycling Blue (Blue, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Sword Coast Serpent
Sword Coast Serpent 5BlueBlue (7)
Creature — Serpent Dragon (6/6)

Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Tolarian Terror
Tolarian Terror 6Blue (7)
Creature — Serpent (5/5)

This spell costs 1 less to cast for each instant and sorcery card in your graveyard.

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Dominaria United (Common)
Vodalian Serpent
Vodalian Serpent 3Blue (4)
Creature — Serpent (2/2)

Kicker 2 <I>(You may pay an additional </I>2<I> as you cast this spell.)</I>

Vodalian Serpent can't attack unless defending player controls an Island.

If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.

Invasion (Common)
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